No Poison Dmg Vs Rets 2
Midnight Tears (Ingested): A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. Basic Drow and Elite Drow have a Hand Crossbow that does extra poison damage; if the target fails a save they are poisoned, and if they failed by 5 fall asleep as well. The elite, mage and priestess also deal extra poison damage on their melee attacks from their poisoned weapons. Dec 29, 2017 Short for damage, dmg is a gaming term indicating of how much damage was inflicted, or may be inflicted, on a character in the game. For example, someone with 1,000 HP (hit points) is capable of taking 1,000 damage before dying. Error, Game terms.
No Poison Dmg Vs Rets 5
Can someone explain to me the mechanics behind this? Last bumped on Feb 10, 2018, 8:29:39 PM | Posted by golan4840 on Apr 8, 2013, 8:15:51 AM |
You have damage. It is increased by your 'increased damage' and reduced by your 'reduced damage'. It is then multiplied by your 'more damage' and your 'less damage'. | Posted by Duskbane on Apr 8, 2013, 8:33:27 AM |
What the other guy said. In math terms, 'increased / decreased' is an additive effect, 'more / less' is multiplicative. Base Damage * (1 + increased damage - decreased damage) * more damage * less damage 'I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are.' - Mewtwo | Posted by on Apr 8, 2013, 8:39:49 AM |
Increased Dmg you add every single 'increased dmg' on gear/passives/gems up and have them altogether as one multiplier. More Damage is a multiplier for itselfs and affects your base damage as well as your 'increased dmg' from gear/passives. so lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives. Gem A gives increased dmg by 100% Gem B gives more dmg by 100% A: gear+passive+gem = 300% increased, so 1000*(1+3.0) = 4000 dmg B: (gear+passive)*gem = 200% increased and 100% more, so 1000*(1+2.0)*(1+1.0) = 6000 dmg | Posted by Gufi on Apr 8, 2013, 8:40:11 AM |
Posted by golan4840 on Apr 8, 2013, 9:11:58 AM | |
If the 1 is multiplier, why it is summed up in your calculations. Can you please explain it? I thought that if you do 1000dmg and you get 300% damage increase from the passive, you do 3000dmg, right? I still do not understand the meaning of more / increased. Last edited by Jplays on Jan 15, 2014, 9:53:18 PM | Posted by Jplays on Jan 15, 2014, 9:49:19 PM |
' 1000 + 300% increase = 4000. Many lewt. Much desync. Such rewarding. Wow. According to forum mods 'sandwich' is considered an offensive word. Who knew? Last edited by Robert_Paulson on Jan 15, 2014, 9:59:02 PM | Posted by Robert_Paulson on Jan 15, 2014, 9:58:29 PM |
Digging this thread from the grave, got a quick question to ask: I am guessing without any 'increased damage', having 'more damage' will be not as effective. So what is the best ratio between increased damage and more damage? Is it like 1:3 or 1:1 or 3:1? | Posted by on Apr 9, 2016, 1:34:03 PM |
Most builds aim for around 400-500% increased damage. Just to reiterate on the original replies the actual damage calculation is: base_raw_damage = base damage * total_increased * total_more total_increased = sum of increased / decreased modifiers total_more = multiplication of all more / less modifiers (so having 2x 50% more damage multipliers isn't a 2x multiplier but a 1.5*1.5 = 2.25x multiplier) If crit is in play: base_damage = (base_raw_damage * crit_chance * crit_multiplier) + (base_raw_damage * (1.0 - crit_chance)) [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 | Posted by Mannoth on Apr 9, 2016, 1:51:52 PM |
more/less are standalone multipliers, increased/reduced stack into one multiplier more is always the same effective, it just multiplies whatever your actual damage is by given modifier 'increased' relative strength goes down the the higher it is: * if you already have 300% increased and add 100% increased, then it equals 25% more (multiplier goes from 400% to 500%) * if you already have 400% increased and add 100% increased, then it equals 20% more (multiplier goes from 500% to 600%) | Posted by on Apr 9, 2016, 1:54:35 PM |
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No Poison Dmg Vs Rets 4
I have a friend who is interested in playing ESO once he gets a PS4. I've been telling him about the game since some time ago. Yesterday I was telling him about the DB patch (which is the thing he's waiting to get the PS4) and at some point he got really confused.
I explained him about the introduction of poisons and he pointed out if these poisons were different from poison dmg, which they are. Then I went to explain him about the changes in DKs for poison attacks and he understood that DKs attacks with poison weapons still did flame attack, but poisoned... it took me a while explain him again the difference between poisons and poison dmg and I don't think he really got it.
I think it can be very confusing for people unrelated to the game, and for new people to undesrtand the difference between poison and poison, so, I suggest a minor change for the tooltip: we keep on talking about poison (dmg) and, instead of talking about the DBs poisons, why we don't talk about Venoms? That require only a minor change only for bow line poison arrow morph, whose name, instead of being 'venom arrow' could be changed to 'venomous arrow', but it will be less confusing for newcomers, as well as for people who wants to come back to the game.
I explained him about the introduction of poisons and he pointed out if these poisons were different from poison dmg, which they are. Then I went to explain him about the changes in DKs for poison attacks and he understood that DKs attacks with poison weapons still did flame attack, but poisoned... it took me a while explain him again the difference between poisons and poison dmg and I don't think he really got it.
I think it can be very confusing for people unrelated to the game, and for new people to undesrtand the difference between poison and poison, so, I suggest a minor change for the tooltip: we keep on talking about poison (dmg) and, instead of talking about the DBs poisons, why we don't talk about Venoms? That require only a minor change only for bow line poison arrow morph, whose name, instead of being 'venom arrow' could be changed to 'venomous arrow', but it will be less confusing for newcomers, as well as for people who wants to come back to the game.